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Learn Wireshark 101
书籍与参考 ¥28.00
✨✨✨✨✨✨ Learn Wireshark 101 ✨✨✨✨✨✨
Unlock the power of Learn Wireshark 101 with this all-in-one learning app!
Whether you're a student, engineer, or researcher — Learn Wireshark 101 makes it simple to master Learn Wireshark 101 concepts with interactive and easy-to-understand lessons.
✨ Explore, Practice, and Learn through:
• Step-by-step tutorials and detailed reports
• Interactive Flashcards for quick revision
• Fun Quizzes to test your knowledge
• Engaging Video Lessons for visual learning
📘 Chapters Included:
From the basics to advanced concepts — everything is covered!
Chapter : 1 Introduction to Packet Analysis
Chapter : 2 What Is Wireshark?
Chapter : 3 Installing Wireshark (Windows)
Chapter : 4 Installing Wireshark (macOS)
Chapter : 5 Installing Wireshark (Linux)
Chapter : 6 Installing Additional Capture Drivers
Chapter : 7 Initial Setup & Configuration
Chapter : 8 Interface Overview
Chapter : 9 Packet List, Packet Details, Packet Bytes
Chapter : 10 Starting Your First Capture
Chapter : 11 Stopping and Saving Captures
Chapter : 12 Live Capture Fundamentals
Chapter : 13 Promiscuous Mode
Chapter : 14 Monitor Mode (Wireless)
Chapter : 15 Capture Options Explained
Chapter : 16 Capture Interfaces & Selection
Chapter : 17 Capture Filters Overview
Chapter : 18 Basic Capture Filter Syntax
Chapter : 19 Advanced Capture Filters
Chapter : 20 Display Filters Overview
Chapter : 21 Basic Display Filter Syntax
Chapter : 22 Display Filter Operators
Chapter : 23 Combining Multiple Filters
Chapter : 24 Common Display Filters
Chapter : 25 Creating Custom Filters
Chapter : 26 Colorization Rules
Chapter : 27 Creating Custom Coloring Rules
Chapter : 28 Exporting & Importing Coloring Rules
Chapter : 29 Navigating Packets Efficiently
Chapter : 30 Packet Marking and Tagging
Chapter : 31 Time Display Formats
Chapter : 32 Name Resolution Options
Chapter : 33 Working with Profiles
Chapter : 34 Creating Custom Profiles
Chapter : 35 Managing Multiple Profiles
Chapter : 36 Statistics Menu Overview
Chapter : 37 Protocol Hierarchy Analysis
Chapter : 38 Conversations Window
Chapter : 39 Endpoints Window
Chapter : 40 Flow Graph Analysis
Chapter : 41 I/O Graphs
Chapter : 42 Packet Length Analysis
Chapter : 43 Capture File Properties
Chapter : 44 Reassembling Packet Streams
Chapter : 45 Following TCP Streams
Chapter : 46 Following UDP Streams
Chapter : 47 Following HTTP Streams
Chapter : 48 Understanding Ethernet Frames
Chapter : 49 ARP Analysis
Chapter : 50 ICMP Analysis
Chapter : 51 IPv4 Deep Dive
Chapter : 52 IPv6 Deep Dive
Chapter : 53 TCP Handshake Analysis
Chapter : 54 TCP Flags & States
Chapter : 55 TCP Retransmissions & Duplicates
Chapter : 56 TCP Stream Graphs
Chapter : 57 TCP Performance Troubleshooting
Chapter : 58 UDP Protocol Behavior
Chapter : 59 DNS Query/Response Analysis
Chapter : 60 DHCP Traffic Analysis
Chapter : 61 HTTP Request/Response Analysis
Chapter : 62 HTTPS Traffic Basics
Chapter : 63 TLS Handshake Deep Dive
Chapter : 64 Decrypting TLS with Keys
Chapter : 65 HTTP2 Traffic Basics
Chapter : 66 QUIC Protocol Basics
Chapter : 67 FTP Traffic Analysis
Chapter : 68 SMTP/IMAP/POP Analysis
Chapter : 69 SSH Traffic Patterns
Chapter : 70 VoIP (SIP) Analysis
Chapter : 71 RTP Stream Analysis
Chapter : 72 RTCP Behavior
Chapter : 73 Wi-Fi Packet Capture Basics
Chapter : 74 Wi-Fi Management Frames
Chapter : 75 Wi-Fi Control Frames
Chapter : 76 Wi-Fi Data Frames
Chapter : 77 WPA/WPA2 Handshake Analysis
Chapter : 78 Decrypting Wi-Fi Traffic
Chapter : 79 Bluetooth Traffic Basics
Chapter : 80 BLE Advertising & Data Channels
Chapter : 81 Industrial Protocols (Modbus, DNP3)
Chapter : 82 IoT Protocols (MQTT, CoAP)
Chapter : 83 Malware Traffic Basics
Chapter : 84 Identifying Command & Control Patterns
Chapter : 85 Recognizing Port Scans
Chapter : 86 Detecting MITM Attacks
Chapter : 87 Detecting Packet Injection
Chapter : 88 Network Performance Troubleshooting
Chapter : 89 Latency & Jitter Analysis
Chapter : 90 Packet Loss Investigation
Chapter : 91 Application Layer Issues
Chapter : 92 Extracting Files from HTTP
Chapter : 93 Extracting Objects from PCAP
Chapter : 94 Using the Expert Information Tool
Chapter : 95 Using tshark (CLI Wireshark)
Chapter : 96 Using dumpcap for High-Speed Capture
Chapter : 97 Automating Analysis with Scripts
Chapter : 98 Writing Lua Dissectors
Chapter : 99 Working with PCAP/PCAPNG Files
Chapter : 100 Real-World Troubleshooting Case Studies
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Concise Oxford English Dictionary
书籍与参考 ¥71.00
The Concise Oxford English Dictionary is the most popular dictionary of its kind around the world and is noted for its clear, concise definitions as well as its comprehensive and authoritative coverage of the vocabulary of the English-speaking world. The dictionary app includes over 50,000 audio pronunciations of both common and rare words, available in both British & American voice versions, including words with controversial pronunciation or with variant pronunciations.
* Over 240,000 words, phrases, and definitions, covering technical and scientific vocabulary as well as English from around the world
* Hundreds of new words and phrases, based on the latest research from the Oxford English Corpus
* Hundreds of usage notes on tricky vocabulary and grammar usage
* 50,000 audio pronunciations
100 years after its first publication, the twelfth edition of this world-famous bestseller gives the most up-to-date picture of the English language today. The original 1911 edition, revolutionary at the time for its focus on current English and its use of illustrative examples, combined a succinct yet approachable style with coverage of everyday as well as specialist terms. This centenary edition continues this ground-breaking tradition, giving you rich authoritative coverage of English as it is used today.
A search tool
Featuring autocomplete search to help you find words quickly by seeing search predictions that might be similar to the search terms you're typing. The search also allows various search options as:
* A ‘fuzzy filter’ when you are not sure of the correct spelling of a word
* A ‘keyword’ search for finding key words within compound words
* A wild card search function ('*' or '?') which can replace a letter or entire parts of a word.
A learning tool
The dictionary app includes a number of features which help you to grow your vocabulary further:
* A ‘Favorites’ feature allows you to create your own categories and lists of words from the extensive library, which includes all cross-curriculum words
* History list to help you easily review the last visited words.
* See words in context with example sentences
A mobile dictionary application from MobiSystems with content from Oxford University Press.
Learn Unity Game Development
书籍与参考 ¥28.00
✨✨✨✨✨✨ Learn Unity Game Development ✨✨✨✨✨✨
Unlock the power of Learn Unity Game Development with this all-in-one learning app!
Learn Unity Game Development makes it simple to master Learn Unity Game Development concepts with interactive and easy-to-understand lessons.
✨ Explore and Learn through:
• Tutorials
• Flashcards
• Quizzes to test your knowledge
• Videos
📘 Chapters Included:
From the basics to advanced concepts — everything is covered!
Chapter:1 Introduction to Unity
Chapter:2 Installing Unity Hub
Chapter:3 Understanding Unity Editor Interface
Chapter:4 GameObjects and Components
Chapter:5 Transforms (Position, Rotation, Scale)
Chapter:6 Scenes and Scene Management
Chapter:7 Prefabs Basics
Chapter:8 C# Scripting in Unity
Chapter:9 MonoBehaviour Lifecycle Functions
Chapter:10 Variables and Data Types in C#
Chapter:11 Input Handling Basics
Chapter:12 Reading Keyboard and Mouse Input
Chapter:13 Working with UI Canvas
Chapter:14 Buttons, Text, and Images
Chapter:15 Anchors and Rect Transform
Chapter:16 Creating Player Movement
Chapter:17 Rigidbody and Physics Basics
Chapter:18 Colliders and Collision Detection
Chapter:19 Trigger vs Collision
Chapter:20 Physics Materials
Chapter:21 Camera Basics
Chapter:22 Camera Follow Script
Chapter:23 Cinemachine Basics
Chapter:24 Animation Basics
Chapter:25 Animator Controller
Chapter:26 Animation Transitions
Chapter:27 Blend Trees
Chapter:28 2D Mode in Unity
Chapter:29 Sprites and Sprite Sheets
Chapter:30 2D Colliders and Rigidbodies
Chapter:31 Tilemap System
Chapter:32 2D Character Movement
Chapter:33 3D Models Importing
Chapter:34 Materials and Shaders
Chapter:35 Lighting Basics
Chapter:36 Directional, Point, Spot Lights
Chapter:37 Light Baking Principles
Chapter:38 Particle System Basics
Chapter:39 Creating Smoke and Fire Effects
Chapter:40 Sound Effects and Audio Source
Chapter:41 Background Music Looping
Chapter:42 Scripting Audio Controls
Chapter:43 Prefabs Advanced Concepts
Chapter:44 Object Pooling
Chapter:45 Game Events and Event System
Chapter:46 ScriptableObjects Basics
Chapter:47 Saving and Loading Data
Chapter:48 PlayerPrefs
Chapter:49 JSON Serialization
Chapter:50 Building a Simple UI Menu
Chapter:51 Scene Transitions
Chapter:52 Loading Screens
Chapter:53 NavMesh Basics
Chapter:54 Pathfinding in 3D
Chapter:55 Character Controller vs Rigidbody
Chapter:56 Enemy AI Basics
Chapter:57 Health and Damage System
Chapter:58 Shooting Mechanics
Chapter:59 Ammo and Reload System
Chapter:60 Inventory System Basics
Chapter:61 Simple Quest System
Chapter:62 Dialogue System Basics
Chapter:63 Cutscenes Creation
Chapter:64 Timeline Basics
Chapter:65 Cinemachine Camera Switching
Chapter:66 Multiplayer Introduction
Chapter:67 Unity Netcode Basics
Chapter:68 RPCs and Network Variables
Chapter:69 Lobby System Basics
Chapter:70 Network Sync Issues
Chapter:71 Game Optimization Basics
Chapter:72 Reducing Draw Calls
Chapter:73 LOD System
Chapter:74 Occlusion Culling
Chapter:75 Build Settings Overview
Chapter:76 Android Build Pipeline
Chapter:77 iOS Build Pipeline
Chapter:78 WebGL Build Pipeline
Chapter:79 Publishing to Windows/Mac/Linux
Chapter:80 Version Control with Git
Chapter:81 Unity Collaborate (Plastic SCM)
Chapter:82 Shader Graph Basics
Chapter:83 Visual Effects Graph
Chapter:84 Post-Processing Effects
Chapter:85 Adding Bloom and Color Grading
Chapter:86 Rigidbody Constraints
Chapter:87 Creating Checkpoints
Chapter:88 Level Design Basics
Chapter:89 Terrain Tools
Chapter:90 Tree and Grass Systems
Chapter:91 Skyboxes and Environment Lighting
Chapter:92 FPS Controller Creation
Chapter:93 Third-Person Controller Creation
Chapter:94 Mini-Map System
Chapter:95 Day and Night Cycle
Chapter:96 Mobile Controls (Joystick UI)
Chapter:97 Touch Input Handling
Chapter:98 Ads Integration Basics
Chapter:99 In-App Purchase Basics
Chapter:100 Capstone Game Project Overview
🧠 Boost your skills with hands-on learning tools — tutorials, flashcards, quizzes, and videos designed to make Learn Unity Game Development fun and effective!
🚀 Start your Learn Unity Game Development journey today and learn smarter, not harder!
Learn Full Stack Development
书籍与参考 ¥28.00
✨✨✨✨✨✨ Learn Full Stack Development ✨✨✨✨✨✨
Unlock the power of Learn Full Stack Development with this all-in-one learning app!
Learn Full Stack Development makes it simple to master Learn Full Stack Development concepts with interactive and easy-to-understand lessons.
✨ Explore and Learn through:
• Tutorials
• Flashcards
• Quizzes to test your knowledge
• Videos
📘 Chapters Included:
From the basics to advanced concepts — everything is covered!
Chapter:1 Introduction to Full Stack Development
Chapter:2 Understanding Client–Server Architecture
Chapter:3 How the Web Works (HTTP, DNS, Hosting)
Chapter:4 Frontend vs Backend vs DevOps
Chapter:5 HTML Basics
Chapter:6 HTML Forms & Inputs
Chapter:7 HTML Semantic Elements
Chapter:8 CSS Basics
Chapter:9 CSS Flexbox
Chapter:10 CSS Grid
Chapter:11 Responsive Design
Chapter:12 Media Queries
Chapter:13 CSS Animations
Chapter:14 Bootstrap Basics
Chapter:15 Tailwind CSS Basics
Chapter:16 JavaScript Basics
Chapter:17 Variables, Types & Operators
Chapter:18 Functions & Scope
Chapter:19 DOM Manipulation
Chapter:20 Events & Event Handling
Chapter:21 Promises & Async/Await
Chapter:22 Fetch API & AJAX
Chapter:23 ES6+ Features
Chapter:24 JavaScript Modules
Chapter:25 Error Handling
Chapter:26 Working with Local Storage
Chapter:27 Web Accessibility Basics
Chapter:28 Package Managers (npm, yarn)
Chapter:29 Introduction to TypeScript
Chapter:30 TypeScript Types & Interfaces
Chapter:31 OOP in TypeScript
Chapter:32 Bundlers (Vite, Webpack)
Chapter:33 Introduction to React
Chapter:34 React Hooks Basics
Chapter:35 useState, useEffect, useRef
Chapter:36 React Components & Props
Chapter:37 React State Management
Chapter:38 React Router
Chapter:39 Context API
Chapter:40 Redux Basics
Chapter:41 Redux Toolkit
Chapter:42 Component Lifecycle (Modern React)
Chapter:43 Error Boundaries
Chapter:44 Building Reusable Components
Chapter:45 Introduction to Next.js
Chapter:46 Server-Side Rendering (SSR)
Chapter:47 Static Site Generation (SSG)
Chapter:48 API Routes in Next.js
Chapter:49 Authentication in Next.js
Chapter:50 Introduction to Node.js
Chapter:51 Node.js Modules
Chapter:52 Express.js Basics
Chapter:53 REST API Design Principles
Chapter:54 Middleware
Chapter:55 CRUD Operations
Chapter:56 Authentication & Authorization
Chapter:57 JWT Tokens
Chapter:58 OAuth Basics
Chapter:59 Session & Cookies
Chapter:60 MongoDB Basics
Chapter:61 Creating Collections & Documents
Chapter:62 Mongoose ODM
Chapter:63 Schema & Model Design
Chapter:64 MongoDB Aggregations
Chapter:65 PostgreSQL Basics
Chapter:66 SQL Queries
Chapter:67 Joins & Relationships
Chapter:68 Database Normalization
Chapter:69 ORMs (Prisma, Sequelize)
Chapter:70 Caching Basics
Chapter:71 Redis Basics
Chapter:72 File Uploads (Multer, Cloudinary)
Chapter:73 API Rate Limiting
Chapter:74 Input Validation & Sanitization
Chapter:75 Security Best Practices
Chapter:76 CORS Concepts
Chapter:77 HTTPS & SSL
Chapter:78 WebSockets Basics
Chapter:79 Real-Time Apps with Socket.io
Chapter:80 GraphQL Basics
Chapter:81 Apollo Server
Chapter:82 Apollo Client
Chapter:83 CI/CD Concepts
Chapter:84 Git & GitHub Basics
Chapter:85 Branching & Pull Requests
Chapter:86 Docker Basics
Chapter:87 Writing Dockerfiles
Chapter:88 Docker Compose
Chapter:89 Kubernetes Basics
Chapter:90 Nginx Basics
Chapter:91 Load Balancing Concepts
Chapter:92 Logging & Monitoring
Chapter:93 Using Postman / Insomnia
Chapter:94 Cloud Basics (AWS, Azure, GCP)
Chapter:95 Deploying Frontend Apps
Chapter:96 Deploying Backend APIs
Chapter:97 Serverless Functions
Chapter:98 Microservices Basics
Chapter:99 Monolithic vs Microservices Architecture
Chapter:100 Capstone Full Stack Application
🧠 Boost your skills with hands-on learning tools — tutorials, flashcards, quizzes, and videos designed to make Learn Full Stack Development fun and effective!
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Learn Chef 101
书籍与参考 ¥28.00
✨✨✨✨✨✨ Learn Chef 101 ✨✨✨✨✨✨
Unlock the power of Learn Chef 101 with this all-in-one learning app!
Whether you're a student, engineer, or researcher — Learn Chef 101 makes it simple to master Learn Chef 101 concepts with interactive and easy-to-understand lessons.
✨ Explore, Practice, and Learn through:
• Step-by-step tutorials and detailed reports
• Interactive Flashcards for quick revision
• Fun Quizzes to test your knowledge
• Engaging Video Lessons for visual learning
📘 Chapters Included:
From the basics to advanced concepts — everything is covered!
Chapter : 1 Introduction to Configuration Management
Chapter : 2 Why Chef? Use Cases and Advantages
Chapter : 3 Chef Architecture Overview
Chapter : 4 Understanding Chef Workstations
Chapter : 5 Chef Server Overview
Chapter : 6 Chef Nodes Overview
Chapter : 7 Setting Up Chef Workstation
Chapter : 8 Installing ChefDK / Chef Workstation
Chapter : 9 Introduction to Chef CLI
Chapter : 10 Understanding Cookbooks
Chapter : 11 Structure of a Cookbook
Chapter : 12 Creating Your First Cookbook
Chapter : 13 Understanding Chef Recipes
Chapter : 14 Writing Your First Recipe
Chapter : 15 Chef Resources Overview
Chapter : 16 Most Common Chef Resources
Chapter : 17 File Resource in Detail
Chapter : 18 Package Resource in Detail
Chapter : 19 Service Resource in Detail
Chapter : 20 Template Resource in Detail
Chapter : 21 Attribute Files Overview
Chapter : 22 Default vs. Override Attributes
Chapter : 23 Understanding Chef Node Object
Chapter : 24 Ohai and Node Data
Chapter : 25 Chef Run Context Internals
Chapter : 26 Resource Collection Execution Order
Chapter : 27 Notifications and Subscriptions
Chapter : 28 Idempotency in Chef
Chapter : 29 Guards: only_if and not_if
Chapter : 30 Chef Templates with ERB
Chapter : 31 Variables in Templates
Chapter : 32 Template Rendering Debugging
Chapter : 33 Chef Remote File Usage
Chapter : 34 Chef Deploy Resource
Chapter : 35 User and Group Resources
Chapter : 36 Directory Resource Advanced
Chapter : 37 Execute Resource
Chapter : 38 Bash Resource
Chapter : 39 Cron Resource
Chapter : 40 Chef Data Bags Overview
Chapter : 41 Creating Data Bags
Chapter : 42 Encrypted Data Bags
Chapter : 43 Using Data Bags in Recipes
Chapter : 44 Chef Environments Overview
Chapter : 45 Creating Development, QA, Prod Environments
Chapter : 46 Environment Attributes
Chapter : 47 Managing Multiple Environments
Chapter : 48 Chef Roles Overview
Chapter : 49 Creating and Using Roles
Chapter : 50 Role vs. Environment Differences
Chapter : 51 PolicyFiles Overview
Chapter : 52 Creating PolicyFiles
Chapter : 53 Managing Policies in Chef
Chapter : 54 Versioning Cookbooks
Chapter : 55 Cookbook Metadata Files
Chapter : 56 Berkshelf Overview
Chapter : 57 Using Berkshelf for Dependencies
Chapter : 58 Uploading Cookbooks to Chef Server
Chapter : 59 Knife Tool Overview
Chapter : 60 Knife Node Commands
Chapter : 61 Knife Cookbook Commands
Chapter : 62 Knife Bootstrap Overview
Chapter : 63 Bootstrapping a Node
Chapter : 64 Knife Vault Usage
Chapter : 65 Chef Server User Management
Chapter : 66 Chef Server Organization Management
Chapter : 67 Chef Client Overview
Chapter : 68 Chef Client as Daemon / Scheduled
Chapter : 69 Solo Mode: Chef Solo
Chapter : 70 Chef Zero Mode
Chapter : 71 Local Testing Using ChefDK
Chapter : 72 Test Kitchen Overview
Chapter : 73 Setting Up Test Kitchen
Chapter : 74 Run Kitchen Converge
Chapter : 75 Using Kitchen with Vagrant
Chapter : 76 InSpec Overview
Chapter : 77 Writing InSpec Tests
Chapter : 78 Integrating InSpec with Test Kitchen
Chapter : 79 Debugging Chef Runs
Chapter : 80 Chef Log Levels
Chapter : 81 Chef Error Types
Chapter : 82 Using ChefSpec for Unit Tests
Chapter : 83 Writing ChefSpec Tests
Chapter : 84 Automating Cookbook Testing
Chapter : 85 Chef Habitat Overview
Chapter : 86 Habitat Architecture
Chapter : 87 Creating a Habitat Plan
Chapter : 88 Habitat Studio
Chapter : 89 Packaging Applications with Habitat
Chapter : 90 Chef Automate Overview
Chapter : 91 Automate UI and Dashboards
Chapter : 92 Workflow with Chef Automate
Chapter : 93 Compliance with Automate
Chapter : 94 Chef Analytics Overview
Chapter : 95 Chef Report Handlers
Chapter : 96 Custom Resources Overview
Chapter : 97 Writing Custom Resources
Chapter : 98 Writing LWRPs (Legacy)
Chapter : 99 Chef Best Practices
Chapter : 100 Real-World Chef Project: End-to-End CI/CD Pipeline
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